Second Person: Role-Playing And Story In Games And Playable Media (MIT Press)

Second Person: Role-Playing And Story In Games And Playable Media (MIT Press)

Second Person: Role-Playing and Story in Games and Playable Media (MIT Press)

Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story -- something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play.

Second Person -- so called because in these games and playable media it is "you" who plays the roles, "you" for whom the story is being told -- first considers tabletop games ranging from Dungeons & Dragons and other RPGs with an explicit social component to Kim Newman's Choose Your Own Adventure-style novel Life's Lottery and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction -- for the singular "you" -- including the mainstream hit Prince of Persia: The Sands of Time and the genre-defining independent production Façade. Finally, contributors look at the intersection of the social spaces of play and the real world, considering, among other topics, the virtual...

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